Re: [-empyre-] playthings response



troy and empyreans...

thanks for the link to QQQ ... i'm  off to work to check it out on broadband
...

on 21/10/03 4:03 PM, Troy Innocent at troy@iconica.org wrote:

> 
>>>> 
> from http://q-q-q.net/
> 
> 'QQQ' exploits these aesthetic trends, and infuses them with an
> autonomous, generative aspect. The modified engine creates a continuous
> stream of glitched images and abstracted video sequences. The constant
> modulation of the digital landscape, coupled with the 24/7 interaction
> of online players creates an environment in flux, with no end or
> beginning.
> <<<
> 
> This may be interesting from an anamorphic point of view as well due to
> the layering of multiple perspectives of the game space, breakdown of
> the representation etc? I would be interested also in how the
> autonomous, generative aspect works...

i really like this idea of switching between perspective systems as an
'anti-immersive' strategy .... kind of like gamelab's 'arcadia', which
foregrounds the player's relationship with the controller by asking her/him
to switch rapidly from one set of proprioceptive habits to another.

eugenie





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